![]() ![]() Then you’ll set off to uncover dank sacrificial temples, listen in on lewd character discussions and fight off an ever-growing population of nasty creatures called wylebeasts. (It should be noted that Sinking City also uses its mad and cultish narrative to deliver a social commentary on prejudice and racism.) Gameplay-wise, players investigate a long string of gory murder scenes and other crime spots, using a supernatural investigatory ability (featuring ghostly apparitions) to piece together an unsettling story of cults and twisted psychosis. And Reed is thereafter swept into a number of other political and criminal intrigues involving human thugs, cops and fish-faced people called Innsmouthers. Within the first 10 minutes of play, Reed gets pulled into investigating the murder involving the son of a leading Oakmont citizen named Robert Throgmorton, a half-human, half-ape character. And his inquiries have led him to this soggy locale. Gamers play as a former navy diver turned private eye named Charles Reed who’s been dealing with his own unrelenting, well, fever dreams: He’s been anguished by nightmares of drownings and massive writhing sea creatures. The action takes place in the waterlogged 1920s port town of Oakmont, Massachusetts-a fictional island on the Eastern seaboard that’s trying to recover from recent floods and a series of dank mystical happenings. You can almost smell the mildewed moulder of the place from your first squelching video game step. It presents a world that’s a combination of dripping rot, crumbling mystery and ankle-deep fish chum. Sinking City certainly throws all it’s got into delivering a distinctive gaming experience. The Sinking City has that Lovecraftian vibe, and versions of the writer’s squirming grotesqueries, at its core. They’re dark, aching and disquieting constructs. Lovecraft-filled with fantastical monsters sporting writhing tentacles and gnashing claws and teeth-have always felt something like a fever dream.
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